|
|
||||||||
|
||||||||
|
||||||||
|
|
|
| It uses very little processing power, and it’s fairly easy to understand. It uses this magic formula: scale = focalLength / (focalLength + z). My code here is very well commented, so I’ll let it do the talking. |
| |
|
• Discuss Tutorial
• Comment On Tutorial |
• View Tutorial
• Report Broken Link |
|
|
- By:
- dream8657
Oct 19th, 2008 at 06:49 PMI want this thing.