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Draw a Spline using the Line tool. Make rough front and side outlines, and start building the Spline Cage using the Refine Connect tool.
Then apply a Surface modifier to add skin to the skull.
After the half mesh is complete, convert the object to an Editable Poly for further refining. Make a Clone Copy of the half mesh and Weld the two halves together to make one object.
Add a Shell modifier to give inner thickness to the object.
Finally, Extrude the teeth poly's out a bit, and add a TurboSmooth modifier to bring out high res detail.
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