Rigging a ball with Cartoon Funtionality
  Rigging a ball with Cartoon Funtionality
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Maya Tutorials : Rigging a ball with Cartoon Funtionality

In this four part video we discuss the process of making a squishy squashy bouncing ball rig. The topics cover adding deformers such as lattices and clusters with custom controls, attributes, and hierarchy. We go through using measuring tools to control deformation and break down the process of normalizing values to make our rigs scale properly. We also look at how to use the connection editor to make direct links between attributes from node to node. The techniques involved can be used for many rigging solutions beyond a simple bouncing ball. Rigging a ball with Cartoon Funtionality  tutorial
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Detailed Information

     Tutorial: Rigging a ball with Cartoon Funtionality
     Date Listed: 2010-02-08
     Submitted By: jblit
     Total Hits: 5777
     Rating Tutorial Rating 2.67Tutorial Rating 2.67Tutorial Rating 2.67Tutorial Rating 2.67Tutorial Rating 2.67 (55 votes)

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