Rebuilding Textures After Modifying UVs
Rebuilding Textures After Modifying UVs
User Tools
Forums
Login
Register
User Profile
Submit a Tutorial
Faqs
Newsletter
Advertise
Contacts
Site Map
2D Graphics
Fireworks
(272)
Flash
(4177)
Gimp
(257)
Illustrator
(1558)
Paint Shop Pro
(54)
Photoshop
(17361)
3D Graphics
3DS MAX
(2468)
AutoCAD
(90)
Blender 3d
(293)
Bryce 3d
(29)
Cinema 4D
(144)
Lightwave 3D
(38)
Maya
(579)
Web Design & Development
Adobe Flex
(65)
ASP
(376)
ASP.NET
(489)
ColdFusion
(16)
CSS
(580)
Dreamweaver
(381)
HTML
(413)
Java
(769)
Javascript
(972)
MM Fusion
(1)
MS FrontPage
(20)
Perl and CGI
(128)
PHP
(1563)
Python
(69)
Ruby on Rails
(106)
SEO
(192)
Web Design
(322)
XML
(164)
Business Applications
MS Excel
(449)
MS PowerPoint
(170)
MS Word
(158)
QuarkXPress
(8)
Business Development
Accounting
(45)
eCommerce
(75)
Legal
(7)
Marketing
(242)
Databases
DB Design
(11)
DB2
(24)
MS Access
(107)
MsSQL
(47)
MySQL
(114)
Oracle
(35)
SQL Basics
(59)
Sybase
(3)
Desktop Programming
C and Cpp
(510)
Delphi
(21)
Visual Basic
(336)
Visual C
(29)
Operating Systems
Linux
(648)
Windows
(1717)
Video Editing
Final Cut Studio
(23)
Premiere
(64)
Miscellaneous
P2P Filesharing
(8)
Web Hosting
(160)
Newsletter
User Login
Username
Password
Stats
Tutorials:
39,017
Categories:
572
3DS MAX Tutorials
: Rebuilding Textures After Modifying UVs
This tutorial shows you how to automatically rebuild an existing texture map after you re-adjust (partially or completely) the UV coordinates for a 3D mesh.
View Tutorial
Detailed Information
Tutorial:
Rebuilding Textures After Modifying UVs
Date Listed:
2007-05-16
Submitted By:
mayafishing
Total Hits:
10357
Rating
(129 votes)
•
Comment On Tutorial
•
View Tutorial
•
Report Broken Link
[-X-]