Polygon Modeling: 8 - Car Rims
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3DS MAX Tutorials : Polygon Modeling: 8 - Car Rims

Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination. This will reduce modeling difficulty and effort tremendously, since Max has, since version 5, the Symmetry modifier which is very handy Polygon Modeling: 8 - Car Rims  tutorial
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Detailed Information

     Tutorial: Polygon Modeling: 8 - Car Rims
     Date Listed: 2006-08-27
     Submitted By: the3dstudio
     Total Hits: 12520
     Rating Tutorial Rating 2.93Tutorial Rating 2.93Tutorial Rating 2.93Tutorial Rating 2.93Tutorial Rating 2.93 (296 votes)

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