Polygon Modeling: 7 - Car Body
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3DS MAX Tutorials : Polygon Modeling: 7 - Car Body

The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire 'cockpit', mirrors etc. are all loose parts. Figuratively because when you model it, it can be done in steps: first a rough simple (but rightly shaped!) basis and then the refinements, such as chamfering edges and making the creases. Polygon Modeling: 7 - Car Body  tutorial
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Detailed Information

     Tutorial: Polygon Modeling: 7 - Car Body
     Date Listed: 2006-08-27
     Submitted By: the3dstudio
     Total Hits: 21224
     Rating Tutorial Rating 2.68Tutorial Rating 2.68Tutorial Rating 2.68Tutorial Rating 2.68Tutorial Rating 2.68 (834 votes)

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