Modeling/Texturing of a Model - Punk
  Modeling/Texturing of a Model - Punk
2D Graphics
3D Graphics
Web Design & Development
Business Applications
Business Development
Databases
Desktop Programming
Operating Systems
Video Editing
Miscellaneous
Newsletter
User Login
  • Username
  • Password
Stats
  • Tutorials: 39,018
  • Categories: 572

Maya Tutorials : Modeling/Texturing of a Model - Punk

"Punk" is a character inspired from one of the models of 3d.sk. The intention was to make a character aesthetically pleasing, stands out from the rest and has a unique design. After some research I found out that, there were not many models of punk type characters, so I decided to go in that direction. In this article, I will try to explain the process I followed to create the character. I collected as many punk references as possible from the internet, and started out the modeling process. My base mesh was Nick Zuccarello's free ztool model available in his blogspot http://nickzucc.blogspot.com/. This base mesh is constructed of all quads, and is relatively dense. So, it serves as a good starting point. My work speed is fairly faster in zbrush compared to max. So, I prefer making most of the organic modeling in zbrush. - Vikram V Modeling/Texturing of a Model - Punk  tutorial
    View Tutorial

Detailed Information

     Tutorial: Modeling/Texturing of a Model - Punk
     Date Listed: 2010-08-27
     Submitted By: cgtantra
     Total Hits: 6688
     Rating Tutorial Rating 2.16Tutorial Rating 2.16Tutorial Rating 2.16Tutorial Rating 2.16Tutorial Rating 2.16 (51 votes)

    Discuss Tutorial
    Comment On Tutorial
    View Tutorial
    Report Broken Link

 





© 2003-2012 by Developer Shed. All rights reserved. DS Cluster 10 - Follow our Sitemap