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| In this video tutorial I create a pre-cracked egg by taking advantage of Delaunay triangulation, then convert those fragments into particle with Bobo's maxscript, creating exploion of egg shell with Particle Flow. The egg fluid was create by using Glu3D plugin. Finally apply Cebas Finalshader Wet material to egg yolk, and render with Cebas Finalrender. | ![]() |
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