Local Coordinates - Tea Party
  Local Coordinates - Tea Party - Web Hosting by Hostway
2D Graphics
3D Graphics
Web Design & Development
Business Applications
Business Development
Desktop Programming
Operating Systems
Video Editing
Miscellaneous
Newsletter
User Login
  • Username
  • Password
Stats
  • Tutorials: 26,745
  • Categories: 572

3DS MAX Tutorials : Local Coordinates - Tea Party

In this tutorial, you'll learn the basics of working with Local coordinates. World coordinates are the XYZ axes of the world, also known as the Home Grid or the Construction Grid. Local coordinates are the XYZ axes of each object. The local coordinate system is necessary for convincing animation. This is especially true for rotating objects such as character joints. Without it, the character's arms and legs would twist and break in impossible ways. Local coordinates are directly related to the object's Pivot Point. An object turns around its Pivot Point. The Pivot Point is the center of object transforms, and the origin of the object's local coordinates. In this tutorial, you'll learn how to move the Pivot Point, so that an object can turn more realistically. Local Coordinates - Tea Party  tutorial
    View Tutorial

Detailed Information

     Tutorial: Local Coordinates - Tea Party
     Date Listed: 2009-05-16
     Submitted By: weasel_ferret_ermine
     Total Hits: 21871
     Rating Tutorial Rating 3.05Tutorial Rating 3.05Tutorial Rating 3.05Tutorial Rating 3.05Tutorial Rating 3.05 (42 votes)

    Discuss Tutorial
    Comment On Tutorial
    View Tutorial
    Report Broken Link

 





© 2003-2009 by Developer Shed. All rights reserved. DS Cluster 5 Hosted by Hostway
Stay green...Green IT