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In this tutorial, you'll learn the basics of working with Local coordinates. World coordinates are the XYZ axes of the world, also known as the Home Grid or the Construction Grid. Local coordinates are the XYZ axes of each object.
The local coordinate system is necessary for convincing animation. This is especially true for rotating objects such as character joints. Without it, the character's arms and legs would twist and break in impossible ways.
Local coordinates are directly related to the object's Pivot Point. An object turns around its Pivot Point. The Pivot Point is the center of object transforms, and the origin of the object's local coordinates. In this tutorial, you'll learn how to move the Pivot Point, so that an object can turn more realistically. |
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