Creating a Missile Animation in 3DS Max using Particle Flow Source
  Creating a Missile Animation in 3DS Max using Particle Flow Source
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3DS MAX Tutorials : Creating a Missile Animation in 3DS Max using Particle Flow Source

This tutorial will teach you how to create an animation of a missile that flies targeting an object and then explodes when hitting that target. Our animation will be created using the Particle Flow Source (PF Source). Creating a Missile Animation in 3DS Max using Particle Flow Source  tutorial
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     Tutorial: Creating a Missile Animation in 3DS Max using Particle Flow Source
     Date Listed: 2008-05-30
     Submitted By: Oman3D
     Total Hits: 22912
     Rating Tutorial Rating 2.46Tutorial Rating 2.46Tutorial Rating 2.46Tutorial Rating 2.46Tutorial Rating 2.46 (202 votes)

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Dec 4th, 2008 at 04:42 AM

Thanks, Oman3D for your very interesting tutorial. I've managed eventually to create the explosion by manipulating this and that setting, such as selecting In Local Space in the Shape Facing operator, and adjusting the Scale Factor values of the Scale operator.
However, this is as far as I managed to go. For instance, I'd have loved to stop the explosin at the point of impact, instead of it continuing in its trajectory. Also, I'd have liked to make the teapots disappear at the moment of impact.
Can anybody suggest some ways to do that? I'm a beginner still, maybe going towards intermediate, so simple answers will be appreciated very much.
Thanks

 





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