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| This tutorial is going to tell you both methods of creating normal maps. Normal maps are images or textures that give an object the appearance of a high vertices object while being a low vertices object. There very useful for games and renders, especially if you have a low power computer. There are two methods of creating them in blender. The first involves giving the object a material and then rendering and saving the image, and the second requires you to unwrap the object then bake a normal map. both give similar results and it depends on what you need to do to which one will work best for you. Hopefully in this two part tutorial I should give you the knowledge venture into the world of creating normal maps for everything. |
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