Coding a ‘Blueprint Manager’ in 3DsMax – Day 3
  Coding a ‘Blueprint Manager’ in 3DsMax – Day 3
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3DS MAX Tutorials : Coding a ‘Blueprint Manager’ in 3DsMax – Day 3

The tutorials will walk you through the creation of a MAXScript tool from scratch and will explain how to use the 3ds Max’s Listener, the MAXScript Help and the MAXScript Editor to your advantage, how to create interface elements, how to work with geometry and materials, and will show programming concepts like loops, functions and error trapping. Coding a ‘Blueprint Manager’ in 3DsMax – Day 3   tutorial
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     Tutorial: Coding a ‘Blueprint Manager’ in 3DsMax – Day 3
     Date Listed: 2011-03-01
     Submitted By: KingDog
     Total Hits: 2968
     Rating Tutorial Rating 2.73Tutorial Rating 2.73Tutorial Rating 2.73Tutorial Rating 2.73Tutorial Rating 2.73 (45 votes)

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