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| When using multiple machines to render an animation or still image, it's important that every computer has access to every texture in the scene. Unfortunately when working on a project there are usually always a few textures that can only be found on the computer you have been using. Texture paths can also be broken when working on a scene using a different computer. There is however a brillant tool built right into 3ds max to change multiple texture paths at the same time, and get them all pointing to the correct folder. It's a very good idea to always check for any texture path related issues before sending the job off to render. | ![]() |
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