Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2
  Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2
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3DS MAX Tutorials : Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2

The purpose of unwrapping, is to lay out the surface areas of the model, and then export it as a bitmap.


It will become the Template in your paint program that with help you build texture maps for your model.


But first we have to lay out the surface areas with a modifier called an Unwrap UVW modifier.


Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2  tutorial
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     Tutorial: Box Model a 50 Caliber Heavy Machine Gun in 3ds Max - Part 2
     Date Listed: 2011-08-16
     Submitted By: TBYtutorials
     Total Hits: 3049
     Rating Tutorial Rating 3.25Tutorial Rating 3.25Tutorial Rating 3.25Tutorial Rating 3.25Tutorial Rating 3.25 (40 votes)

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