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GSM Phone - Detailed 3D Modeling tutorial
Very useful and highly detailed 3d modeling tutorial by Lewis about how to model a 3d phone.
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Earth-Like Planets
In Lightwave Modeler, use Ball Numeric (ctrl + n after choosing Ball from the menu) and create a "sphere" with the following specifications. Once it is created, subpatch it (Tab). Save it, a...
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The Zombie - Bones in CFX
LOAD THE MODELI exported the zombie from milkshape as a MILKSHAPE ASCII.TXT file, ready to be imported into CFX. Then click Windows and choose Material editor, you should see a window popup like in th...
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Create a Glass Bowl
Okay, lets start using Lightwave for real then. Keep your Modeler running, and to the top left, click the "File" pull-down menu and select "Close All Objects". This will clear the ...

The Zombie - Modelling
SCAN IN YOUR DRAWINGI usually draw a very rough front and side view keeping them in line with each other, then I scan them in, resize to about 500 pixels high, darken the image so that white vertices ...

The Zombie - Uv Mapping
To start with I selected all the faces in the Head (please read my other tuts for tips on how to select things) Then I pressed REGROUP and re-named the new group HEAD as you can see, now Click HIDE be...

The Zombie - Skinning
SELECTING THE GROUPSOK, I exported the UV map and opened it up in Photoshop, 1. I created a new layer by clicking the blank page on the bottom of the layer TAB. 2. Then using the Polygon Selection too...

Easy way to create Normal Map in Lightwave 3D.
In this tutorial i will show you a easy way to export Normal, Color and Specular Map from high polygon to low polygon model.

Creating a winter landscape
In the next 20 minutes you will learn how to create a winter landscape. For this excersize you do need to have only a basic experience in Lightwave, so lets just start with it.

How to create a realistic looking water
First of all I want to show note I don't want to show just THE way to create a water map. Water is one of the most difficult maps and you can't make one that you can use in all of your scenes, but for...

 
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