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Minimax Algorithm All like to play games, and classical games like Tic-Tac-Toe, Chess, Checkers etc are something which you must have played with your friend and your PC. So here is an algorithm which helps the compute... Animated Sprites in Java The tutorial describes a way to implement animation in Java, that is - create an animated sprite from a stripe strip, load it, and display it in game. Contains a demo project that demonstrated the wor... How to apply javascripts in android applications Android provides a very capable UI component called WebView that can be used to display HTML content. The WebView class is standard on Android and does not require anything special to use. The entry p... Game - stone,paper and scissor Hey there C.C, today am going to present you guys my simple template of the game called; stone,paper and scissor. 3D Shapes in Java using OpenGL (JOGL) This tutorial is Lesson 4 out of a group of 3D Graphics tutorials introducing users who to the realm of 3D Graphics in Java. The lesson shows us the various methods at our disposable for creating simp... Java: Double buffering, movement, and collision detection Collision detection, movement via keyboard, double buffered animation, and a basic game loop. Java: Creating a simple Pong game I will show you how to make a simple Pong game. I say simple because i made it in less than 40 min. Integrating Java and PHP in WebSphere sMash The WebSphere sMash environment enables rapid development of interactive Web applications based on popular Web technologies such as PHP, and it lets you reuse existing Java assets from PHP scripts. Th... eJFace makes developing applications on handheld devices fast and efficient Embedded JFace (eJFace) is a component of the embedded Rich Client Platform (eRCP), which provides an embedded environment for developers to compose user interfaces for embedded applications. Here, we... Useful base classes for Java Game Programming This article describes the GameApplet, GamePanel and Game classes that I wrote. You will only need to extend Game, while the other classes handle input and output. |
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