Rigging in Autodesk 3Ds Max – Chapter 12
This is the second part of the previous chapter of Rigging in 3Ds Max. Continuing from the last chapter, we will learn how to add a controller with the IK-FK system we created in the last chapter.
Rigging in Autodesk 3Ds Max – Chapter 11
In this chapter we will specifically concentrate on how to create an IK-FK switch in 3ds Max. This chapter is divided in to two parts and very essential for character rigging.
Rigging in Autodesk 3Ds Max – Chapter 9
In this tutorial we will learn how to create arm controllers with IK chain. Last chapter we created left hand of the character, here we will create the right hand.
Magnifying Glass Animation Tutorial for Beginners
Here is another great 3DS Max how-to, this time centered around an animated magnifying glass.
Rigging in Autodesk 3Ds Max: Chapter06
This sixth part in a series of Autodesk rigging tutorials delves into controllers for legs and feet.
Rigging in Autodesk 3Ds Max - Chapter 05
In our fifth chapter of the Autodesk 3DS Max tutorial series, we are going to look at rigging foot bone structure in our character.
Rigging in Autodesk 3Ds Max : Chapter 4
This great 3DS Max Autodesk tutorial covers the rigging process and how to create hip bones and connect them to the leg bone.
Animated Text Effect in 3DS Max
Perfect for beginners, this tutorial shows you how to apply two basic effects to your text using 3DS Max.
Animated Fire Tutorial for Beginners in 3DS Max
As the title suggests, this is an animation tutorial for people that want to make animated fire using AutoDesk 3DS Max.
Rigging in Autodesk 3DS Max – Chapter03
In this third chapter in our Autodesk 3DS Max rigging tutorial, we are going to learn how to create leg bones and mirror a joint chain.