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<title>Tutorialized.com - Latest Tutorial Listings For Lightwave 3D</title>
<link>http://www.tutorialized.com/</link>
<description>Photoshop Tutorials and Flash Tutorials</description>
<language>en-us</language>
<lastBuildDate>Sun, 08 Nov 2009 04:38:22 -0500</lastBuildDate>
<pubDate>Sun, 08 Nov 2009 04:38:22 -0500</pubDate>
<item>
<title>Learning Lightwave 9</title>
<pubDate>Fri, 20 Jun 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Learning-Lightwave-9/35750</link>
<description>
<![CDATA[A complete training on DVDRom Mac/PC to master Lightwave v.9 with Olivier Michon, the first certified NewTek Europe trainer translated by Ben VOST, Lightwave Expert.
<br><a href="http://rsslinks.industrybrains.com/click?sid=360&amp;scid=10113&amp;rqctid=4194&amp;lid=612554&amp;cid=145606&amp;pr=2&amp;tstamp=20091108000000&amp;iip=66.230.239.178&amp;url=http://clk.atdmt.com/MRT/go/181727364/direct/01/">Microsoft BPOS Demo</a> Microsoft Business Productivity Online Suite demo. Watch it now.]]>
</description><guid>http://www.tutorialized.com/tutorial/Learning-Lightwave-9/35750</guid>
</item>
<item>
<title>GSM Phone - Detailed 3D Modeling tutorial</title>
<pubDate>Wed, 07 Mar 2007 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/GSM-Phone---Detailed-3D-Modeling-tutorial/23204</link>
<description>
<![CDATA[Very useful and highly detailed 3d modeling tutorial by Lewis about how to model a 3d phone.
<br><a href="http://rsslinks.industrybrains.com/click?sid=360&amp;scid=10113&amp;rqctid=4194&amp;lid=612077&amp;cid=145605&amp;pr=2&amp;tstamp=20091108000000&amp;iip=66.230.239.178&amp;url=http://clk.atdmt.com/MRT/go/181752485/direct/01/">Official Site: Microsoft</a> Discover Business Productivity Online Suite. Watch the demo now.]]>
</description><guid>http://www.tutorialized.com/tutorial/GSM-Phone---Detailed-3D-Modeling-tutorial/23204</guid>
</item>
<item>
<title>Earth-Like Planets</title>
<pubDate>Fri, 10 Feb 2006 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Earth-Like-Planets/11126</link>
<description>
<![CDATA[In Lightwave Modeler, use Ball Numeric (ctrl + n after choosing Ball from the menu) and create a &quot;sphere&quot; with the following specifications. Once it is created, subpatch it (Tab). Save it, a...
<br><a href="http://rsslinks.industrybrains.com/click?sid=360&amp;scid=10113&amp;rqctid=4194&amp;lid=568615&amp;cid=142772&amp;pr=2&amp;tstamp=20091108000000&amp;iip=66.230.239.178&amp;url=http://s0b.bluestreak.com/ix.e%3fhy%26s%3d7950656%26a%3d7442758%26k%3d11808126%26u%3dhttp%253a%252f%252fusa%252Eautodesk%252Ecom%252fadsk%252fservlet%252foc%252fredir%253fsiteID%253d123112%2526mktvar002%253dknc%252Dwwm%252Damer%252Dus%252Dinv%252Dib%252Ddp%252D%252Da%2526url%253dhttp%25253A%25252F%25252Fusa%25252Eautodesk%25252Ecom%25252Fadsk%25252Fservlet%25252Findex%25253FsiteID%25253D123112%252526id%25253D13954476">Autodesk Inventor®</a> Go Beyond 3D To Digital Prototyping With Autodesk Inventor. Learn How.]]>
</description><guid>http://www.tutorialized.com/tutorial/Earth-Like-Planets/11126</guid>
</item>
<item>
<title>The Zombie - Bones in CFX</title>
<pubDate>Tue, 27 Dec 2005 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/The-Zombie---Bones-in-CFX/10082</link>
<description>
<![CDATA[LOAD THE MODELI exported the zombie from milkshape as a MILKSHAPE ASCII.TXT file, ready to be imported into CFX. Then click Windows and choose Material editor, you should see a window popup like in th...
<br><a href="http://rsslinks.industrybrains.com/click?sid=360&amp;scid=10113&amp;rqctid=4194&amp;lid=583308&amp;cid=143723&amp;pr=2&amp;tstamp=20091108000000&amp;iip=66.230.239.178&amp;url=http://www.gogrid.com/%3futm_source%3ddevshed.com%26utm_medium%3dbanner%26utm_term%3ddevshed%26utm_content%3dcloudserversondemand%26utm_campaign%3dAdHere">Cloud Servers in Demand - GoGrid</a> Start Small and Grow with Your Business. $0.10/hour]]>
</description><guid>http://www.tutorialized.com/tutorial/The-Zombie---Bones-in-CFX/10082</guid>
</item>
<item>
<title>The Zombie - Animation in Character FX</title>
<pubDate>Tue, 27 Dec 2005 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/The-Zombie---Animation-in-Character-FX/10083</link>
<description>
<![CDATA[ADD SOME FRAMES1. I Clicked the box marked red and typed 21 to give me 21 frames of animation, I'll add more later. 2. This area is the PLAY/LOOP RANGE markers, by pulling the arrows on either end you...
<br><a href="http://rsslinks.industrybrains.com/click?sid=360&amp;scid=10113&amp;rqctid=4194&amp;lid=576600&amp;cid=143296&amp;pr=2&amp;tstamp=20091108000000&amp;iip=66.230.239.178&amp;url=http://clickserve.dartsearch.net/link/click%3flid%3d43000000212930127">Free Access to SAP BI Resource Center</a> Empower your users to discover how to explore business at the speed of thought.]]>
</description><guid>http://www.tutorialized.com/tutorial/The-Zombie---Animation-in-Character-FX/10083</guid>
</item>
<item>
<title>Create a Glass Bowl</title>
<pubDate>Tue, 27 Dec 2005 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Create-a-Glass-Bowl/10074</link>
<description>
<![CDATA[Okay, lets start using Lightwave for real then. Keep your Modeler running, and to the top left, click the &quot;File&quot; pull-down menu and select &quot;Close All Objects&quot;. This will clear the ...]]>
</description><guid>http://www.tutorialized.com/tutorial/Create-a-Glass-Bowl/10074</guid>
</item>
<item>
<title>Getting to know Layout</title>
<pubDate>Tue, 27 Dec 2005 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Getting-to-know-Layout/10075</link>
<description>
<![CDATA[As I mentioned before, the Layout is used for completing your scenes. This is where you load in the objects you've created, edit lights &amp; cameras, animate things etc. As in Modeler, you can now cu...]]>
</description><guid>http://www.tutorialized.com/tutorial/Getting-to-know-Layout/10075</guid>
</item>
<item>
<title>Adjusting Camera &amp; Light</title>
<pubDate>Tue, 27 Dec 2005 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Adjusting-Camera-%26-Light/10076</link>
<description>
<![CDATA[Since we already have the objects loaded into Layout, we can now start adjusting the scene of how we want the final render to look (If you don't have the objects loaded, click the &quot;Items&quot; Ta...]]>
</description><guid>http://www.tutorialized.com/tutorial/Adjusting-Camera-%26-Light/10076</guid>
</item>
<item>
<title>Lightwave 7.5 Beginners Guide</title>
<pubDate>Tue, 27 Dec 2005 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Lightwave-7.5-Beginners-Guide/10077</link>
<description>
<![CDATA[Welcome to the Lightwave 7.5 Beginners Guide! Get to know the interface for one of the most popular 3D creation and manipulation tools.]]>
</description><guid>http://www.tutorialized.com/tutorial/Lightwave-7.5-Beginners-Guide/10077</guid>
</item>
<item>
<title>Milkshape Basics</title>
<pubDate>Tue, 27 Dec 2005 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Milkshape-Basics/10078</link>
<description>
<![CDATA[This is just a brief exlpantion of the different AXISsses :) OK, X is across(horizontal) and Y is up (vertical) like on a graph, Z is into/out of the screen in the front view, its forward and backward...]]>
</description><guid>http://www.tutorialized.com/tutorial/Milkshape-Basics/10078</guid>
</item>
<item>
<title>The Zombie - Modelling</title>
<pubDate>Tue, 27 Dec 2005 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/The-Zombie---Modelling/10079</link>
<description>
<![CDATA[SCAN IN YOUR DRAWINGI usually draw a very rough front and side view keeping them in line with each other, then I scan them in, resize to about 500 pixels high, darken the image so that white vertices ...]]>
</description><guid>http://www.tutorialized.com/tutorial/The-Zombie---Modelling/10079</guid>
</item>
<item>
<title>The Zombie - Uv Mapping</title>
<pubDate>Tue, 27 Dec 2005 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/The-Zombie---Uv-Mapping/10080</link>
<description>
<![CDATA[To start with I selected all the faces in the Head (please read my other tuts for tips on how to select things) Then I pressed REGROUP and re-named the new group HEAD as you can see, now Click HIDE be...]]>
</description><guid>http://www.tutorialized.com/tutorial/The-Zombie---Uv-Mapping/10080</guid>
</item>
<item>
<title>The Zombie - Skinning</title>
<pubDate>Tue, 27 Dec 2005 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/The-Zombie---Skinning/10081</link>
<description>
<![CDATA[SELECTING THE GROUPSOK, I exported the UV map and opened it up in Photoshop, 1. I created a new layer by clicking the blank page on the bottom of the layer TAB. 2. Then using the Polygon Selection too...]]>
</description><guid>http://www.tutorialized.com/tutorial/The-Zombie---Skinning/10081</guid>
</item>
<item>
<title>Easy way to create Normal Map in Lightwave 3D.</title>
<pubDate>Tue, 04 Oct 2005 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Easy-way-to-create-Normal-Map-in-Lightwave-3D./9027</link>
<description>
<![CDATA[In this tutorial i will show you a easy way to export Normal, Color and Specular Map from high polygon to low polygon model.]]>
</description><guid>http://www.tutorialized.com/tutorial/Easy-way-to-create-Normal-Map-in-Lightwave-3D./9027</guid>
</item>
<item>
<title>Corrective Morphing</title>
<pubDate>Fri, 03 Jun 2005 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Corrective-Morphing/8299</link>
<description>
<![CDATA[This tutorial will teach how to quickly and easily use Endomorphs to correct skin weighting in Lightwave 7.5]]>
</description><guid>http://www.tutorialized.com/tutorial/Corrective-Morphing/8299</guid>
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