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<title>Tutorialized.com - Latest Tutorial Listings For Materials</title>
<link>http://www.tutorialized.com/</link>
<description>Photoshop Tutorials and Flash Tutorials</description>
<language>en-us</language>
<lastBuildDate>Thu, 16 Feb 2012 03:18:06 -0500</lastBuildDate>
<pubDate>Thu, 16 Feb 2012 03:18:06 -0500</pubDate>
<item>
<title>Organic Materials in Luxrender by Example</title>
<pubDate>Mon, 01 Nov 2010 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Organic-Materials-in-Luxrender-by-Example/73208</link>
<description>
<![CDATA[Create a complex material in Luxrender that is a combination of several simpler ones plus learn about the Luxrender camera and re-lighting during render.]]>
</description><guid>http://www.tutorialized.com/tutorial/Organic-Materials-in-Luxrender-by-Example/73208</guid>
</item>
<item>
<title>Rendering a Mantis in Blender Cycles</title>
<pubDate>Mon, 01 Nov 2010 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Rendering-a-Mantis-in-Blender-Cycles/73102</link>
<description>
<![CDATA[Learn how to set up complex materials in Blender Cycles plus tips and tricks on lighting and the Cycles camera.]]>
</description><guid>http://www.tutorialized.com/tutorial/Rendering-a-Mantis-in-Blender-Cycles/73102</guid>
</item>
<item>
<title>Quick Introduction to Materials in Blender</title>
<pubDate>Mon, 06 Dec 2010 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Quick-Introduction-to-Materials-in-Blender/69339</link>
<description>
<![CDATA[We’ll continue the quick Blender introduction series with the creating and applying of the materials. Materials are some shaders that gives the colour, shininess, etc. of your object.]]>
</description><guid>http://www.tutorialized.com/tutorial/Quick-Introduction-to-Materials-in-Blender/69339</guid>
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<item>
<title>Tip: Floating Geometry with Normal Mapping</title>
<pubDate>Sun, 05 Dec 2010 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Tip%3A-Floating-Geometry-with-Normal-Mapping/68144</link>
<description>
<![CDATA[In this quick Blender 2.5 video tip I show you how to avoid complex topology on hard-surface objects to be normal mapped by using floating geometry. This can save a lot of time during the modeling pro...]]>
</description><guid>http://www.tutorialized.com/tutorial/Tip%3A-Floating-Geometry-with-Normal-Mapping/68144</guid>
</item>
<item>
<title>Texture Painting in GLSL Shading Mode</title>
<pubDate>Sun, 05 Dec 2010 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Texture-Painting-in-GLSL-Shading-Mode/68143</link>
<description>
<![CDATA[In this tutorial, I show you a pre-created mesh with some sculpting applied, and we quickly go over the seams and UV coordinates. Then we bake out a tangent normal map, and begin painting a texture in...]]>
</description><guid>http://www.tutorialized.com/tutorial/Texture-Painting-in-GLSL-Shading-Mode/68143</guid>
</item>
<item>
<title>Texture Painting in GLSL Shading Mode – Addendum</title>
<pubDate>Sun, 05 Dec 2010 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Texture-Painting-in-GLSL-Shading-Mode-%96-Addendum/68141</link>
<description>
<![CDATA[In this quick tip, I discuss the problems I had with the bump mapping in the previous tutorial, and we go back and start from scratch on how to paint on Bump maps in GLSL shading mode, and also settin...]]>
</description><guid>http://www.tutorialized.com/tutorial/Texture-Painting-in-GLSL-Shading-Mode-%96-Addendum/68141</guid>
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<item>
<title>Blender Tutorial Materials</title>
<pubDate>Sat, 31 Oct 2009 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Blender-Tutorial-Materials/62005</link>
<description>
<![CDATA[Mirroring &amp; Transparencies Surface Reflections Atmospheric Shading &amp; Lighting Cloudiness / Fog Multiple Materials &amp; Textures Procedural Textures]]>
</description><guid>http://www.tutorialized.com/tutorial/Blender-Tutorial-Materials/62005</guid>
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<item>
<title>Blender Tutorial Using Dupliverts </title>
<pubDate>Tue, 08 Dec 2009 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Blender-Tutorial-Using-Dupliverts-/60418</link>
<description>
<![CDATA[A series of tutorials to help you learn now to use blender, a free 3D modeling program.]]>
</description><guid>http://www.tutorialized.com/tutorial/Blender-Tutorial-Using-Dupliverts-/60418</guid>
</item>
<item>
<title>Blender Tutorial - Reference Plane</title>
<pubDate>Tue, 08 Dec 2009 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Blender-Tutorial---Reference-Plane/60277</link>
<description>
<![CDATA[In this tutorial you will learn how to setup image-planes in your viewport that can be viewed in realtime, allowing you to load for example a hammer image and use it has reference when modeling a hamm...]]>
</description><guid>http://www.tutorialized.com/tutorial/Blender-Tutorial---Reference-Plane/60277</guid>
</item>
<item>
<title>Tip: Creating Stable Noise Textures for Animation</title>
<pubDate>Wed, 02 Dec 2009 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Tip%3A-Creating-Stable-Noise-Textures-for-Animation/55799</link>
<description>
<![CDATA[In this quick tip, we’ll take a look at how to easily create a procedural noise texture that’s stable during animation, unlike the default “Noise” procedural texture that’s available in Blender.]]>
</description><guid>http://www.tutorialized.com/tutorial/Tip%3A-Creating-Stable-Noise-Textures-for-Animation/55799</guid>
</item>
<item>
<title>Tip: Texturing the Alien Continued</title>
<pubDate>Wed, 02 Dec 2009 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Tip%3A-Texturing-the-Alien-Continued/55796</link>
<description>
<![CDATA[On this tip I am showing how the textures could be taken a bit further. This is a time lapse with narration of furthering the detail of the texture and normal maps.]]>
</description><guid>http://www.tutorialized.com/tutorial/Tip%3A-Texturing-the-Alien-Continued/55796</guid>
</item>
<item>
<title>Creating normal maps in blender part 2</title>
<pubDate>Fri, 31 Oct 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Creating-normal-maps-in-blender-part-2/52728</link>
<description>
<![CDATA[This tutorial is going to tell you the second method of creating a normal map in blender. You need to have done the normal maps part one tutorial before starting this one.]]>
</description><guid>http://www.tutorialized.com/tutorial/Creating-normal-maps-in-blender-part-2/52728</guid>
</item>
<item>
<title>Create Normal Maps In Blender Pt1</title>
<pubDate>Tue, 09 Dec 2008 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Create-Normal-Maps-In-Blender-Pt1/51663</link>
<description>
<![CDATA[This tutorial is going to tell you both methods of creating normal maps. Normal maps are images or textures that give an object the appearance of a high vertices object while being a low vertices obje...]]>
</description><guid>http://www.tutorialized.com/tutorial/Create-Normal-Maps-In-Blender-Pt1/51663</guid>
</item>
<item>
<title>Basic Displacement Mapping</title>
<pubDate>Thu, 04 Dec 2008 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Basic-Displacement-Mapping/42648</link>
<description>
<![CDATA[In this tutorial you'll learn the basics of displacement mapping in blender 3d, using textures and blenders materials set up.]]>
</description><guid>http://www.tutorialized.com/tutorial/Basic-Displacement-Mapping/42648</guid>
</item>
<item>
<title>Modelling &amp; Rendering a realistic perfume bottle</title>
<pubDate>Thu, 04 Dec 2008 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Modelling-%26-Rendering-a-realistic-perfume-bottle/42647</link>
<description>
<![CDATA[In this tutorial you'll learn to make a realistic perfume bottle, using blender for shading and rendering.]]>
</description><guid>http://www.tutorialized.com/tutorial/Modelling-%26-Rendering-a-realistic-perfume-bottle/42647</guid>
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