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<title>Tutorialized.com - Latest Tutorial Listings For Animation</title>
<link>http://www.tutorialized.com/</link>
<description>Photoshop Tutorials and Flash Tutorials</description>
<language>en-us</language>
<lastBuildDate>Tue, 14 Oct 2008 11:10:08 -0400</lastBuildDate>
<pubDate>Tue, 14 Oct 2008 11:10:08 -0400</pubDate>
<item>
<title>Dynamic Camera via Maya Hair</title>
<pubDate>Mon, 29 Sep 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Dynamic-Camera-via-Maya-Hair/38234</link>
<description>
<![CDATA[Hand keying steady cam effects can be a drag, and we used to have to set up complex soft-body rigs to simulate it. Here is a way to set up a dynamic camera utilizing Maya's dynamic curves that's fast,...
<br><a href="http://rsslinks.industrybrains.com/click?sid=360&amp;scid=10113&amp;rqctid=4194&amp;lid=518070&amp;cid=138282&amp;pr=2&amp;tstamp=20081014000000&amp;url=http://railskits.com/saas/">SaaS Made Simple</a> Building a SaaS app with Rails? Start with the SaaS Rails Kit.]]>
</description><guid>http://www.tutorialized.com/tutorial/Dynamic-Camera-via-Maya-Hair/38234</guid>
</item>
<item>
<title>camera work with the motion path</title>
<pubDate>Fri, 26 Sep 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/camera-work-with-the-motion-path/38157</link>
<description>
<![CDATA[Using the Motion Path with camera, you can set the camera target by the path and you can make smooth rotation of camara view.]]>
</description><guid>http://www.tutorialized.com/tutorial/camera-work-with-the-motion-path/38157</guid>
</item>
<item>
<title>cluster animation</title>
<pubDate>Fri, 26 Sep 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/cluster-animation/38156</link>
<description>
<![CDATA[Keyframes can be set directly to CV and Vertices,but using cluster deformer you can easily set the keyframes to the group of CV and Vertices.]]>
</description><guid>http://www.tutorialized.com/tutorial/cluster-animation/38156</guid>
</item>
<item>
<title>Learning Basic Dynamics: The use of gravity Making a simulated catapult</title>
<pubDate>Tue, 12 Aug 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Learning-Basic-Dynamics%3A-The-use-of-gravity-Making-a-simulated-catapult/37030</link>
<description>
<![CDATA[In this tutorial I will be showing you how to use, and learn basic dynamics such as a basic collision between a gravitationally pulled object, and a passive rigid body..]]>
</description><guid>http://www.tutorialized.com/tutorial/Learning-Basic-Dynamics%3A-The-use-of-gravity-Making-a-simulated-catapult/37030</guid>
</item>
<item>
<title>The basics of the Graph Editor</title>
<pubDate>Fri, 08 Aug 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/The-basics-of-the-Graph-Editor/36928</link>
<description>
<![CDATA[The basic usage of the Graph Editor,changing tangents,breaking tangents,repeating animation curve.]]>
</description><guid>http://www.tutorialized.com/tutorial/The-basics-of-the-Graph-Editor/36928</guid>
</item>
<item>
<title>A piston animation with driven key</title>
<pubDate>Fri, 08 Aug 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/A-piston-animation-with-driven-key/36927</link>
<description>
<![CDATA[making a piston animation with constrain and driven key]]>
</description><guid>http://www.tutorialized.com/tutorial/A-piston-animation-with-driven-key/36927</guid>
</item>
<item>
<title>the animation of two gears</title>
<pubDate>Fri, 08 Aug 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/the-animation-of-two-gears/36925</link>
<description>
<![CDATA[4 methods of animtion to transmit rotation on Z axis to rotation on X axis.]]>
</description><guid>http://www.tutorialized.com/tutorial/the-animation-of-two-gears/36925</guid>
</item>
<item>
<title>Making eyelid rig with driven keys and expressions</title>
<pubDate>Wed, 30 Jul 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Making-eyelid-rig-with-driven-keys-and-expressions/36714</link>
<description>
<![CDATA[In this tutorial we're going to see the making eyelid rig with driven keys and expressions]]>
</description><guid>http://www.tutorialized.com/tutorial/Making-eyelid-rig-with-driven-keys-and-expressions/36714</guid>
</item>
<item>
<title>Learn Maya 3D Nonlinear Deformers Part VI – Wave Deformer</title>
<pubDate>Sat, 12 Jul 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Learn-Maya-3D-Nonlinear-Deformers-Part-VI-%96-Wave-Deformer/36275</link>
<description>
<![CDATA[This is last series from Nonlinear Deformer series. Wave deformer hardly suited for making animation expanding ring of ripple. To apply wave I recommend that you to apply high resolution object.]]>
</description><guid>http://www.tutorialized.com/tutorial/Learn-Maya-3D-Nonlinear-Deformers-Part-VI-%96-Wave-Deformer/36275</guid>
</item>
<item>
<title>Learn Maya 3D Nonlinear Deformers Part V – Twist Deformer</title>
<pubDate>Sat, 12 Jul 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Learn-Maya-3D-Nonlinear-Deformers-Part-V-%96-Twist-Deformer/36274</link>
<description>
<![CDATA[Now we will learn about Twist Deformer. Twist is tool which very simple among other nonlinear deformers. Actually I seldom apply twist for modeling or animation. But I have example using twist for mod...]]>
</description><guid>http://www.tutorialized.com/tutorial/Learn-Maya-3D-Nonlinear-Deformers-Part-V-%96-Twist-Deformer/36274</guid>
</item>
<item>
<title>Learn Maya 3D Nonlinear Deformers Part IV – Squash</title>
<pubDate>Sat, 12 Jul 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Learn-Maya-3D-Nonlinear-Deformers-Part-IV-%96-Squash/36273</link>
<description>
<![CDATA[After you studies Sine Deformer now it's the time studies Squash Deformer. Same as Sine deformer I have not experience using squash for modeling, so I don't have modeling tutorial for Squash Deformer.]]>
</description><guid>http://www.tutorialized.com/tutorial/Learn-Maya-3D-Nonlinear-Deformers-Part-IV-%96-Squash/36273</guid>
</item>
<item>
<title>Learn Maya 3D Nonlinear Deformers Part III – Sine</title>
<pubDate>Sat, 12 Jul 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Learn-Maya-3D-Nonlinear-Deformers-Part-III-%96-Sine/36272</link>
<description>
<![CDATA[After studying Bend and Flare Deformer now it's the moment learning Sine. Differs from Flare Deformer, where I apply Flare just for modeling (has not got idea to apply Flare for animation). For Sine, ...]]>
</description><guid>http://www.tutorialized.com/tutorial/Learn-Maya-3D-Nonlinear-Deformers-Part-III-%96-Sine/36272</guid>
</item>
<item>
<title>Learn Maya 3D Nonlinear Deformers Part II- Flare</title>
<pubDate>Fri, 11 Jul 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Learn-Maya-3D-Nonlinear-Deformers-Part-II--Flare/36271</link>
<description>
<![CDATA[At this tutorial we will learn how to using Flare Deformer for modeling.]]>
</description><guid>http://www.tutorialized.com/tutorial/Learn-Maya-3D-Nonlinear-Deformers-Part-II--Flare/36271</guid>
</item>
<item>
<title>Learn Maya 3D Nonlinear Deformers Part I – Bend</title>
<pubDate>Fri, 11 Jul 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Learn-Maya-3D-Nonlinear-Deformers-Part-I-%96-Bend/36270</link>
<description>
<![CDATA[This is the first series out of six series which I plan. Nonlinear Deformers consisted of Bend, Flare, Sine, Squash, Twist, and Wave. Deformer earns you to apply for animation or modeling.]]>
</description><guid>http://www.tutorialized.com/tutorial/Learn-Maya-3D-Nonlinear-Deformers-Part-I-%96-Bend/36270</guid>
</item>
<item>
<title>Creating a Stormy Ocean Animation in Maya</title>
<pubDate>Tue, 17 Jun 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Creating-a-Stormy-Ocean-Animation-in-Maya/35670</link>
<description>
<![CDATA[This tutorial will teach you how to create an awesome stormy ocean animation in Maya using fluid effecsts.]]>
</description><guid>http://www.tutorialized.com/tutorial/Creating-a-Stormy-Ocean-Animation-in-Maya/35670</guid>
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