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<title>Tutorialized.com - Latest Tutorial Listings For Effects</title>
<link>http://www.tutorialized.com/</link>
<description>Photoshop Tutorials and Flash Tutorials</description>
<language>en-us</language>
<lastBuildDate>Fri, 20 Nov 2009 19:40:33 -0500</lastBuildDate>
<pubDate>Fri, 20 Nov 2009 19:40:33 -0500</pubDate>
<item>
<title>Underwater Scene exploration part 3</title>
<pubDate>Thu, 19 Nov 2009 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Underwater-Scene-exploration-part-3/53324</link>
<description>
<![CDATA[Lighting adjustment for underwater look,MR Volume shader tweaking, Mental Ray tuning,Procedural rock modeling,Mixed procedural/textured rock shader,MR displacement,
<br><a href="http://rsslinks.industrybrains.com/click?sid=360&amp;scid=10113&amp;rqctid=4194&amp;lid=601706&amp;cid=144667&amp;pr=2&amp;tstamp=20091120000000&amp;iip=66.230.239.179&amp;url=http://clk.atdmt.com/MRT/go/175752003/direct/01/%3fqstr%3dWT.srch%3d1%26WT.mc_id%3dSearch%26CR_SCC%3d100193191">Demo Microsoft® Unified Communications</a> One Inbox, One Interface. Tear Down Walls That Separate Phones From PCs. See How]]>
</description><guid>http://www.tutorialized.com/tutorial/Underwater-Scene-exploration-part-3/53324</guid>
</item>
<item>
<title>Creating a Black Hole</title>
<pubDate>Tue, 03 Nov 2009 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Creating-a-Black-Hole/52908</link>
<description>
<![CDATA[How to create a black hole using particle effects.
<br><a href="http://rsslinks.industrybrains.com/click?sid=360&amp;scid=10113&amp;rqctid=4194&amp;lid=612554&amp;cid=145606&amp;pr=2&amp;tstamp=20091120000000&amp;iip=66.230.239.179&amp;url=http://clk.atdmt.com/MRT/go/181727364/direct/01/">Microsoft BPOS Demo</a> Microsoft Business Productivity Online Suite demo. Watch it now.]]>
</description><guid>http://www.tutorialized.com/tutorial/Creating-a-Black-Hole/52908</guid>
</item>
<item>
<title>Next Gen Weapon Creation - Day 3: Unwrapping and Texture Baking</title>
<pubDate>Sun, 01 Nov 2009 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Next-Gen-Weapon-Creation---Day-3%3A-Unwrapping-and-Texture-Baking/52840</link>
<description>
<![CDATA[Next Gen Weapon Creation - Day 3: Unwrapping and Texture Baking
<br><a href="http://rsslinks.industrybrains.com/click?sid=360&amp;scid=10113&amp;rqctid=4194&amp;lid=586021&amp;cid=143839&amp;pr=2&amp;tstamp=20091120000000&amp;iip=66.230.239.179&amp;url=http://s0b.bluestreak.com/ix.e%3fhy%26s%3d7950657%26a%3d7386949%26k%3d11808127%26u%3dhttp%253a%252f%252fusa%252Eautodesk%252Ecom%252fadsk%252fservlet%252foc%252foffer%252fform%252fproc%253fsiteID%253d123112%2526id%253d11252374">Transportation Design - AutoCAD Civil 3D</a> Design Road Projects 75% Faster with Automatic Documentation Updates!]]>
</description><guid>http://www.tutorialized.com/tutorial/Next-Gen-Weapon-Creation---Day-3%3A-Unwrapping-and-Texture-Baking/52840</guid>
</item>
<item>
<title>Quick Tip: How to Create Cool Hair and Fur Effects in 3ds Max</title>
<pubDate>Mon, 05 Oct 2009 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Quick-Tip%3A-How-to-Create-Cool-Hair-and-Fur-Effects-in-3ds-Max/52141</link>
<description>
<![CDATA[Quick Tip: How to Create Cool Hair and Fur Effects in 3ds Max
<br><a href="http://rsslinks.industrybrains.com/click?sid=360&amp;scid=10113&amp;rqctid=4194&amp;lid=612077&amp;cid=145605&amp;pr=2&amp;tstamp=20091120000000&amp;iip=66.230.239.179&amp;url=http://clk.atdmt.com/MRT/go/181752485/direct/01/">Official Site: Microsoft</a> Discover Business Productivity Online Suite. Watch the demo now.]]>
</description><guid>http://www.tutorialized.com/tutorial/Quick-Tip%3A-How-to-Create-Cool-Hair-and-Fur-Effects-in-3ds-Max/52141</guid>
</item>
<item>
<title>Create an exploding planet in 3D Studio Max</title>
<pubDate>Sun, 04 Oct 2009 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Create-an-exploding-planet-in-3D-Studio-Max/52105</link>
<description>
<![CDATA[In this tutorial we will use particle flow and some max script tools to animate a planet explosion, or fragmentation. This technique could be used for numerous other applications, including bullets hi...
<br><a href="http://rsslinks.industrybrains.com/click?sid=360&amp;scid=10113&amp;rqctid=4194&amp;lid=390081&amp;cid=7795&amp;pr=2&amp;tstamp=20091120000000&amp;iip=66.230.239.179&amp;url=http://www.kinook.com/VisBuildPro/%3faz%3dph">Automate Software Builds with Visual Build Pro</a> Easily create an automated, repeatable process for building and deploying software.]]>
</description><guid>http://www.tutorialized.com/tutorial/Create-an-exploding-planet-in-3D-Studio-Max/52105</guid>
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<item>
<title>Model a Detailed High Poly Camera in 3DS Max</title>
<pubDate>Sat, 26 Sep 2009 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Model-a-Detailed-High-Poly-Camera-in-3DS-Max/51897</link>
<description>
<![CDATA[Model a Detailed High Poly Camera in 3DS Max on cg.tutsplus.com]]>
</description><guid>http://www.tutorialized.com/tutorial/Model-a-Detailed-High-Poly-Camera-in-3DS-Max/51897</guid>
</item>
<item>
<title>Quick Tip: Create Realistic Imprints Using 3Ds Max 2009 &amp; Thinking Particles 3</title>
<pubDate>Sat, 26 Sep 2009 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Quick-Tip%3A-Create-Realistic-Imprints-Using-3Ds-Max-2009-%26-Thinking-Particles-3/51896</link>
<description>
<![CDATA[Quick Tip: Create Realistic Imprints Using 3Ds Max 2009 &amp; Thinking Particles 3]]>
</description><guid>http://www.tutorialized.com/tutorial/Quick-Tip%3A-Create-Realistic-Imprints-Using-3Ds-Max-2009-%26-Thinking-Particles-3/51896</guid>
</item>
<item>
<title>Blood Knight - Advanced multi-channel texturing</title>
<pubDate>Sat, 05 Sep 2009 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Blood-Knight---Advanced-multi-channel-texturing/51331</link>
<description>
<![CDATA[With Blood Knight I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc in a method I like to call “multi-channel texturing”. My main focus on this ...]]>
</description><guid>http://www.tutorialized.com/tutorial/Blood-Knight---Advanced-multi-channel-texturing/51331</guid>
</item>
<item>
<title>3ds max nuke with afterburn part 3/3</title>
<pubDate>Thu, 06 Aug 2009 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/3ds-max-nuke-with-afterburn-part-3%2F3/50510</link>
<description>
<![CDATA[part 3 of the 3ds max mushroom cloud tutorial. the final effect will be rendered and uploaded for download for those of you who don't have the resources to create the effect.]]>
</description><guid>http://www.tutorialized.com/tutorial/3ds-max-nuke-with-afterburn-part-3%2F3/50510</guid>
</item>
<item>
<title>3ds max nuke with afterburn part 2/3</title>
<pubDate>Thu, 06 Aug 2009 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/3ds-max-nuke-with-afterburn-part-2%2F3/50509</link>
<description>
<![CDATA[part 2 of the 3ds max mushroom cloud tutorial. for the intermediate to advanced users.]]>
</description><guid>http://www.tutorialized.com/tutorial/3ds-max-nuke-with-afterburn-part-2%2F3/50509</guid>
</item>
<item>
<title>3ds max nuke with afterburn part 1/3</title>
<pubDate>Thu, 06 Aug 2009 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/3ds-max-nuke-with-afterburn-part-1%2F3/50508</link>
<description>
<![CDATA[My first tutorial, a 3 part 30 min tutorial detailing a mushroom cloud effect in 3ds max in HD. for the intermediate to advanced user.]]>
</description><guid>http://www.tutorialized.com/tutorial/3ds-max-nuke-with-afterburn-part-1%2F3/50508</guid>
</item>
<item>
<title>Adding depth of field using a zdepth pass</title>
<pubDate>Tue, 09 Jun 2009 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Adding-depth-of-field-using-a-zdepth-pass/43812</link>
<description>
<![CDATA[In this tutorial you will learn a simple but very flexible and effective way to add depth of field to a rendering using a zdepth pass]]>
</description><guid>http://www.tutorialized.com/tutorial/Adding-depth-of-field-using-a-zdepth-pass/43812</guid>
</item>
<item>
<title>Photo Montage</title>
<pubDate>Wed, 06 May 2009 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Photo-Montage/42858</link>
<description>
<![CDATA[Creating a photo montage in 3DS MAX. The camera is placed with the help of  the Camera Match tool.]]>
</description><guid>http://www.tutorialized.com/tutorial/Photo-Montage/42858</guid>
</item>
<item>
<title>Procedural Lava Flow in 3DS Max</title>
<pubDate>Wed, 29 Apr 2009 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Procedural-Lava-Flow-in-3DS-Max/42682</link>
<description>
<![CDATA[A fast and simple way to create realistic lava flow with a good shader to simulate hot zone and rock zone on the flow.]]>
</description><guid>http://www.tutorialized.com/tutorial/Procedural-Lava-Flow-in-3DS-Max/42682</guid>
</item>
<item>
<title>Custom Scripted Shader in 3D Studio Max</title>
<pubDate>Wed, 29 Apr 2009 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Custom-Scripted-Shader-in-3D-Studio-Max/42679</link>
<description>
<![CDATA[Create a custom shader plug-in that will work as a standard material, in our case we’ll try to do a simple X-Ray vision shader.]]>
</description><guid>http://www.tutorialized.com/tutorial/Custom-Scripted-Shader-in-3D-Studio-Max/42679</guid>
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