<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Copyright (C) 2001-2008 - Developer Shed, LLC. -->
<rss version="2.0">
<channel>
<title>Tutorialized.com - Latest Tutorial Listings For Math Physics</title>
<link>http://www.tutorialized.com/</link>
<description>Photoshop Tutorials and Flash Tutorials</description>
<language>en-us</language>
<lastBuildDate>Fri, 04 Jul 2008 02:29:27 -0400</lastBuildDate>
<pubDate>Fri, 04 Jul 2008 02:29:27 -0400</pubDate>
<item>
<title>Physics in Actionscript 3.0: Box2DFlashAS3</title>
<pubDate>Wed, 09 Apr 2008 01:01:01 -0400</pubDate>
<link>http://www.tutorialized.com/tutorial/Physics-in-Actionscript-3.0%3A-Box2DFlashAS3/33747</link>
<description>
<![CDATA[Box2DFlashAS3 is an open source ActionScript 3.0 conversion of the C++ Physics Engine Box2D. I’m very impressed with its well coded structure and easily implemented nature. I learned a few new things ...
<br><a href="http://rsslinks.industrybrains.com/click?sid=360&amp;scid=10113&amp;rqctid=4194&amp;lid=505692&amp;cid=137158&amp;pr=2&amp;tstamp=20080704000000&amp;url=http://www.ifc11.com/cgi-bin/mail.dll%3fW838">Download your collaboration technology brief.</a> Learn why online collaboration has reached the Tipping Point and how it's accelerating business.]]>
</description><guid>http://www.tutorialized.com/tutorial/Physics-in-Actionscript-3.0%3A-Box2DFlashAS3/33747</guid>
</item>
<item>
<title>Dynamics and Procedural Animation in Flash</title>
<pubDate>Tue, 01 Jan 2008 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Dynamics-and-Procedural-Animation-in-Flash/31240</link>
<description>
<![CDATA[Rope simulation, surge action and bubbles with collision detection. Includes source fla and .as scripts with commented code.
<br><a href="http://rsslinks.industrybrains.com/click?sid=360&amp;scid=10113&amp;rqctid=4194&amp;lid=505525&amp;cid=137055&amp;pr=2&amp;tstamp=20080704000000&amp;url=http://www.bugsplatsoftware.com">Online Crash Analysis</a> Automatically capture customer crash data, no debugger required. Support for .NET, C++, OS X, Java.]]>
</description><guid>http://www.tutorialized.com/tutorial/Dynamics-and-Procedural-Animation-in-Flash/31240</guid>
</item>
<item>
<title>Flash game creation tutorial - part 4</title>
<pubDate>Sun, 31 Dec 2006 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Flash-game-creation-tutorial---part-4/20341</link>
<description>
<![CDATA[Knowing the direction of the player may be very useful if we decide to add some special features to our game. I explain in this tutorial how many pretty things you can do if you know the direction you...
<br><a href="http://rsslinks.industrybrains.com/click?sid=360&amp;scid=10113&amp;rqctid=4194&amp;lid=0&amp;cid=0&amp;pr=2&amp;bid=cfa6a223d938e20e7e66c6b44ee5f14b&amp;bfid=2&amp;tstamp=20080704000000&amp;url=http://c.enhance.com/m%3fe1%3dA45DpejpeQNrY5xSxasit5VWEyVM3gDvkQrTtFEklZKd2tm0Lu0lcoCz42aCtcNgwSbnZCz2CijvlUNYcdczCjxPCvjVpf1ZN3HcgtQdtgiYBveVFcJEmUOdFruwMT0bAKEkWiyyTsY2ocGaXLPXcT4rliqbxnhtppUeLJxdXFxULgvzLToWqHrctZtoNzfNL3wuNbAYdJTRgP45KcKOVdfLEGOqIWzVNxDTfdyOn11ZxIuSizdMKuyvjMOaqCfBqFh2MXQvSWa4uyBku4qRLzOmX0TngQIYGIXXT4TC2ai4NXJj4fJNUmdcaK0Py5vwvpQUq0UYrUNYPhz4raP4BuCuuQMDhxHcWB0FtKHCB2uUiCVlFMjFtqASGGizdtuZ0QzkLivTz3MVCYbMyYax2gEBg4aHNYxKeEoNSXjDWsVKCGwlyaakjAAtNGd005Xo1YZ2FcZjQoU1V1uKyd1eukgOI4G3O2onpnGB1vcmOiVr330dNCrdvlaQgSBcvJIZXf5LFIQQ0BHttdskKhT0XGb4OnoS41m3xpk1Ap2wsrnLmdspfNoxpqoWXMS0pPL5ZmHJPfr2oSthF0NIlsO3BygaBCZLeBLRxuibEPTkrwofxgQfkJhatF2FfTSaLeDgaX1QSboAiHjGJzjVZkqaGDkEqcABRFiFHk4WOMvubyjcsf2mKuClNTzw3FbMxkqGnsMvM1huVlOmK2coswcfDlYDcamwNP5PeXbPxQI5HjXTyUXG14JrXloAuv1Jzk1u3oxhrGOgh45PzxuOJXPgah2iEhHYYJWJAkWkt1skhwCjTxvnDYikot4xWI5QzOVtqUVGt3AhQy2yMpobEBSjYSfoZfr4JpyxW0XpIQeuFjfZrehxGWzemEmrMVJq0XDP1Qnb5NZbUMUuyLmeh3rYzDVqfcvnZYz3UqsFfQZg1rAc%26h%3deAQOJYydFmpV5ZAyQ%26b%3d2137640">Offshore Services</a> Top Ten Online Listings For Offshore Services. Your Search Ends Here.]]>
</description><guid>http://www.tutorialized.com/tutorial/Flash-game-creation-tutorial---part-4/20341</guid>
</item>
<item>
<title>Unique Random Number Generator</title>
<pubDate>Tue, 06 Jan 2004 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Unique-Random-Number-Generator/2481</link>
<description>
<![CDATA[Discover how to generate 10 unique, non-doubling random numbers, check out the code!]]>
</description><guid>http://www.tutorialized.com/tutorial/Unique-Random-Number-Generator/2481</guid>
</item>
<item>
<title>Calculating the Square Root in Flash</title>
<pubDate>Tue, 06 Jan 2004 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Calculating-the-Square-Root-in-Flash/2482</link>
<description>
<![CDATA[Flash doesn't provide you with this function so Flashkit has. This code will plug into any actionscript that may require this function.]]>
</description><guid>http://www.tutorialized.com/tutorial/Calculating-the-Square-Root-in-Flash/2482</guid>
</item>
<item>
<title>Calculating Factorials in Flash</title>
<pubDate>Tue, 06 Jan 2004 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Calculating-Factorials-in-Flash/2483</link>
<description>
<![CDATA[Learn how to calculate a factorial in flash with this easy tutorial. Copy the script if you like too and paste it into your own work.]]>
</description><guid>http://www.tutorialized.com/tutorial/Calculating-Factorials-in-Flash/2483</guid>
</item>
<item>
<title>Sine/Cosine Lookup</title>
<pubDate>Tue, 06 Jan 2004 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Sine%2FCosine-Lookup/2484</link>
<description>
<![CDATA[This tutorial will teach you how to use Sine and Cosine to create a calculator for the math functions.]]>
</description><guid>http://www.tutorialized.com/tutorial/Sine%2FCosine-Lookup/2484</guid>
</item>
<item>
<title>Creation of a pendulum with dynamic parameters in Flash</title>
<pubDate>Tue, 06 Jan 2004 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Creation-of-a-pendulum-with-dynamic-parameters-in-Flash/2485</link>
<description>
<![CDATA[This is a tutorial demonstrating how to use math to simulate the movement of a pendulum, until it stops, varying dynamically its parameters.]]>
</description><guid>http://www.tutorialized.com/tutorial/Creation-of-a-pendulum-with-dynamic-parameters-in-Flash/2485</guid>
</item>
<item>
<title>Mass Collision Detection</title>
<pubDate>Tue, 06 Jan 2004 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Mass-Collision-Detection/2486</link>
<description>
<![CDATA[This tutorial demonstrates an effective, and efficient, method for detecting collisions between multiple instances of two movie clips.]]>
</description><guid>http://www.tutorialized.com/tutorial/Mass-Collision-Detection/2486</guid>
</item>
<item>
<title>Creating Eyes That 'Watch' The Cursor</title>
<pubDate>Tue, 06 Jan 2004 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Creating-Eyes-That-%27Watch%27-The-Cursor/2487</link>
<description>
<![CDATA[Learn how to create &quot;watching eyes&quot; by writing a script to detect the cursor movement and then make your movies react relative to that movement.]]>
</description><guid>http://www.tutorialized.com/tutorial/Creating-Eyes-That-%27Watch%27-The-Cursor/2487</guid>
</item>
<item>
<title>Conversion of Number Systems</title>
<pubDate>Tue, 06 Jan 2004 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Conversion-of-Number-Systems/2488</link>
<description>
<![CDATA[This tutorial will help you convert from one number system to another using Flash 5 Actionscript.]]>
</description><guid>http://www.tutorialized.com/tutorial/Conversion-of-Number-Systems/2488</guid>
</item>
<item>
<title>Simulating Gravity (Or Any Attractive Force)</title>
<pubDate>Tue, 06 Jan 2004 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Simulating-Gravity-%28Or-Any-Attractive-Force%29/2489</link>
<description>
<![CDATA[This tutorial shows you how to simulate an attractive force like gravity between two objects like planets.]]>
</description><guid>http://www.tutorialized.com/tutorial/Simulating-Gravity-%28Or-Any-Attractive-Force%29/2489</guid>
</item>
<item>
<title>Fresh Fruit for Rotting Vegetables - deceleration made somewhat easy.</title>
<pubDate>Tue, 06 Jan 2004 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Fresh-Fruit-for-Rotting-Vegetables---deceleration-made-somewhat-easy./2490</link>
<description>
<![CDATA[some basic inertia techniques - position, scale, and rotation... intermediate knowledge of actionScript is required.]]>
</description><guid>http://www.tutorialized.com/tutorial/Fresh-Fruit-for-Rotting-Vegetables---deceleration-made-somewhat-easy./2490</guid>
</item>
<item>
<title>Vectors to Speeds</title>
<pubDate>Tue, 06 Jan 2004 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Vectors-to-Speeds/2491</link>
<description>
<![CDATA[A short tutorial on how to disassemble a two dimentional speed, angle vector into x and y speed.]]>
</description><guid>http://www.tutorialized.com/tutorial/Vectors-to-Speeds/2491</guid>
</item>
<item>
<title>Making objects follow the mouse</title>
<pubDate>Tue, 06 Jan 2004 01:01:01 -0500</pubDate>
<link>http://www.tutorialized.com/tutorial/Making-objects-follow-the-mouse/2492</link>
<description>
<![CDATA[Using scripting on a movie clip, you can get it to follow the mouse around the screen, like a child who can't take a hint.]]>
</description><guid>http://www.tutorialized.com/tutorial/Making-objects-follow-the-mouse/2492</guid>
</item>
</channel>
</rss>